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Cult War Journal #1: Tropic Thunder

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Cult War Journal #1: Tropic Thunder

Unread postby icycalm » 12 Aug 2026 05:17

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So we're playing starting this Thursday, August 13 @ 7 PM UTC and continuing through Friday and the entire weekend. I'll be playing pretty much full time until Sunday evening and people are welcome to drop in at any time. I will be sharing pics and updates on Discord in the #rust channel, and PIN codes in the #the-cult channel, so people should be able to jump in and get stuff done even if I am not online.

The server is Rustoria US Main and if you plan to play on Thursday you'll need to buy a VIP pass from them or risk spending the whole evening in the queue. It's not expensive, roughly 5 bucks for five days, or 10 for a month. You probably won't be needing the monthly one because we won't be playing more than a wipe a month (with the exception of once per year when we'll be playing for a full month to put all the modules of the base together). You won't need the pass if you play from Friday on. You can buy your pass here: https://rustoria.co/store

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I'll make a strategy post soon.
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icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Stage 1: Island Takeover

Unread postby icycalm » 13 Aug 2026 20:06

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The first goal is to locate a suitable island and grab it before anyone else does. From what I've seen in screenshots like the above, it should be possible to cover the entire island with 1-3 TCs so that it's impossible for anyone to build before taking them down. So that would be goal number 2: cover the island with enough TCs to essentially conquer it.

Apparently, there are two kinds of islands: the ones that show up on the map, plus procedural ones further out into the sea. Sounds very exciting.

We want to pick an island large enough to put a couple buildings down, but not too large so that it'll take a lot of TCs to lock down.

I have more strategy for the later stages, but it's quite possible that the first stage will be a struggle that will take a day or more, because Rustoria US Main is hypercompetitive. We'll see how it goes. I have no idea how desirable these islands are for the playerbase. Much will depend on this. If no one wants them, we'll have our pick. If clans are fighting tooth and nail for them, we might not get anything. Worst case scenario we switch to a less competitive server for the next run. But for this one, we'll just have to see how it goes. Have to take the measure of the community again. It's been a while.
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icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands


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