Star Citizen Wiki wrote:A light machine gun (LMG) is a light-weight machine gun designed to be operated by a single infantryman, with or without an assistant, as an infantry support weapon.
Moderator: JC Denton
by icycalm » 15 Oct 2025 14:42
Star Citizen Wiki wrote:A light machine gun (LMG) is a light-weight machine gun designed to be operated by a single infantryman, with or without an assistant, as an infantry support weapon.

by icycalm » 15 Oct 2025 14:49

@azathought_games wrote:"To Strong, Two Hitting" lol.
@Gaporu007 wrote:This is one of the hardest guns to ever hit me on the testing, the dps is crazy, doesn't matter if heavy or light, just destroys, it's stupidly good, the nerf is incoming, I need to keep using it on PTU while it lasts.
@Mor4me wrote:The original concept was that this gun could "ONLY" be fired PRECISELY with a specific suit of armor that was mechanized to control it.
@zachs5648 wrote:I cannot wait to try this gun put in Live. I love the sound it has especially considering the sound when the drum is nearly empty.
@starburststream1493 wrote:Personally, I think the better way to nerf it is through adjusting its mag size and bounceoff recoil. It's modified FS9 with .50cal, but got 120 mag instead of FS9's 100(past)/75(now), really weird as a "caliber upgrade" since you got heavier bullets with... bigger magsize? Also, the most obvious tradeoff with caliber increase is recoil; if Pulverizer receives significant recoil bounce while standing/walking, forced to crouch/prone-fire, it will make it a lot more logical to keep such a beast stopping power. Fresnel is already crying at the corner now, sad.
@CosmicxGypsy wrote:FYI you can put the Tweaker 2 on the Killshot AK, it makes it even more insane! Been running the CZs and finding loads of Killshots/Pulverizers.

by icycalm » 15 Oct 2025 14:59

